- Props
- Dec 2nd 2022
- Jul 11th 2023
Yesterday and today I was testing 'Late to the Party' and I was thinking that it was causing some spawning issues. I was doing some testing and when I disabled the LttP mod I noticed that I was still seeing spawning issues. Thinking that it must have been a mod compatibility issue, I went to my "vanilla" SPT build and added just the necessities. I was still seeing the spawn issues.
**Spawning issues: I am on woods, and I have Shtruman, goons, and bloodhounds all set to 0. Out of 10 raids I had one of those 3 if not 2 of the 3, spawning 7 times out of the 10. Only 3 raids, did I have no boss type spawn.
I attached my "vanilla" mod list as well as my SWAG config. I did very minimal changes to the config. so I don't think that is the issue.
If there is something that I am missing/doing wrong please let me know! I am still sorta new to SPT so I am sure I did something f*cked up...Thank you for all of your time!
**EDIT: yea so I am a f*ckin dumb ass, I was doing more testing and just couldn't figure it out...After going through every setting in the config I found what was f*cking with my bosses, it was the last config...
"UseDefaultSpawns": {
"Waves": false,
"Bosses": false, <-- I had this one set to true because I thought this was "spawn location" and I wanted the bosses spawning in their 'default' locations. It finally hit me that this is not "spawn location" but "default percentages"...I set it back to false and ran 5 raids in a row with no bosses.
"TriggeredWaves": false- Jul 13th 2023
*nothing was here*
nooky
Changed the title of the thread from “SWAG (Simple Wave AI Generator)” to “SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points”.
- Jul 14th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.0
SWAG 3.0
NEW: DONUTS by props - Dynamic Spawns & Spawn Point EditorFirst, I want to personally thank all who have helped make SWAG + Donuts - props, DrakiaXYZ, Solarint, Skwizzy, Statue, TINYTEETH, Kurbaba, Dirtbikercj and many more from our community who have spent hours of their free time working together to make this possible. THANK YOU ALL.
Now, for the cool stuff...
Included with SWAG 3 is a new mod, Donuts by props
DONUTS is a client mod that provides a full in-raid spawn point editor and …
nooky
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Display MoreSWAG 3.0
NEW: DONUTS by props - Dynamic Spawns & Spawn Point Editor
First, I want to personally thank all who have helped make SWAG + Donuts - props, DrakiaXYZ, Solarint, Skwizzy, Statue, TINYTEETH, Kurbaba, Dirtbikercj and many more from our community who have spent hours of their free time working together to make this possible. THANK YOU ALL.
Now, for the cool stuff...
Included with SWAG 3 is a new mod, Donuts by props
DONUTS is a client mod that provides a full in-raid spawn point editor and dynamic spawn system.
Together, SWAG + DONUTS provide complete spawn control and freedom. Bots in D2. Crackhouse. Streets Apartments. Interchange Railway. Exfils. Anywhere. Create your own custom spawn points anywhere or just install and play with the included patterns.
So What's different?Donuts uses its own separate set of spawn patterns complete with hundreds of hand curated, custom made spawn points created by our modding community.
What to expect with Donuts spawns:
- PMCs spawn in their live locations
- bots will dynamically spawn around you as you move throughout the map in areas you've never seen before
- prepare for the most unpredictable and action packed raids you've ever hadTo Install:
The following mods are REQUIRED:
BigBrain by DrakiaXYZ
SAIN by Solarint
Looting Bots by SkwizzyWaypoints by DrakiaXYZ
1. If you currently have SWAG installed, completely delete it from your mods folder first: `user/mods/SWAG`
2. Download the zip from the link above and extract to your SPT folder. The zip should contain a `BepInEx` and `user` folder.
3. PlayTo use the Donuts spawn point editor:
- F12 menu, click 'Advanced Settings', prepare to get your mind blown
I strongly recommend reading the included guide for Donuts and looking over the screenshots on the mod page to learn how to use the spawn point editor, though I think it's pretty intuitive.
- Jul 15th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.1
Changes:
- tweaked most hot spot PMCs so they'll spawn much earlier if they trigger
- early game should be more active (more early SCAVs)
- new spawn points added to Customs, Shoreline, Woods and Streets
- balancing everywhereIf you have created your own custom spawn points - be sure they're named differently than the default patterns so they do not get overwritten!
USE SAIN Beta 3.4.3: https://hub.sp-tarkov.com/file…tem-replacement/#versions
To Install:
- Download zip, extract to your SPT folder and…nooky
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Display MoreChanges:
- tweaked most hot spot PMCs so they'll spawn much earlier if they trigger
- early game should be more active (more early SCAVs)
- new spawn points added to Customs, Shoreline, Woods and Streets
- balancing everywhere
If you have created your own custom spawn points - be sure they're named differently than the default patterns so they do not get overwritten!
USE THIS VERSION OF SAIN --> [Beta 3.4.3]: https://github.com/DrakiaXYZ/S….Beta.3.4.3.for.3.5.8.zip
To Install:
- Download zip, extract to your SPT folder and overwrite if needed
- Jul 16th 2023
Hi< I was wondering if the PMC section in the config.json was meant to be set to false and zero values in SWAG and Donuts 3.0.1
- Jul 16th 2023
Y es, its handled by donuts
- Jul 17th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.2
NEW: Choose Your Spawn Patterns each Raid
By default, Donuts now comes packaged with a set of different spawn presets, or scenarios, that Donuts can choose from. By default, Donuts will choose randomly between various presets with a given weight (defined in BepInEx\plugins\dvize.Donuts\ScenarioConfig.json). All spawn presets are located in the Donuts plugin folder: BepInEx\plugins\dvize.Donuts\patterns.
You can create your own, add them to the config and give it a weight value to add it to the…nooky
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Display MoreNEW: Choose Your Spawn Patterns each Raid
By default, Donuts now comes packaged with a set of different spawn presets, or scenarios, that Donuts can choose from. By default, Donuts will choose randomly between various presets with a given weight (defined in BepInEx\plugins\dvize.Donuts\ScenarioConfig.json). All spawn presets are located in the Donuts plugin folder: BepInEx\plugins\dvize.Donuts\patterns.
You can create your own, add them to the config and give it a weight value to add it to the random pool, or select it manually before a raid:
FIX: Too Many PMCs on Factory
SWAG was unintentionally spawning PMCs in Factory, this has been fixed. (Thank you Morbo and DrakiaXYZ!)
Other Changes:
- new spawn presets added: live-like-alt, crazyraids, quietraids
- new spawn points added to all maps
- SCAVs should now spawn in more and much earlier
- balancing everywhere
If you have created your own custom spawn points - be sure they're named differently than the default patterns so they do not get overwritten!
USE SAIN Beta 3.4.3: https://hub.sp-tarkov.com/file…tem-replacement/#versions
To Install:
- Download zip, extract to your SPT folder and overwrite if needed
NOTE: if you have your own custom pattern files you will have to create a folder and move them in there for the preset selector.
- Jul 17th 2023
Hello.
I've stumbled onto some strange AI behavior, despite reinstalling SAIN, replacing the config and have removed Betterspawnsplus (wasn't sure if it'd conflict or not, I assumed it would), I've also disabled the SPT Realism's Spawn tweaks and the other requirements. The AI will occasionally spin/walk around the same spot and shoot at the floor, or ceiling whilst trying to Engage against other bots, they seem to behave normally and engage myself without issue. I'm still investigating in game on the consistency of the behavior, but this problem didn't exist before installing SWAG + Donuts.
- Jul 17th 2023
Quote from Bukkit
Hello.
I've stumbled onto some strange AI behavior, despite reinstalling SAIN, replacing the config and have removed Betterspawnsplus (wasn't sure if it'd conflict or not, I assumed it would), I've also disabled the SPT Realism's Spawn tweaks and the other requirements. The AI will occasionally spin/walk around the same spot and shoot at the floor, or ceiling whilst trying to Engage against other bots, they seem to behave normally and engage myself without issue. I'm still investigating in game on the consistency of the behavior, but this problem didn't exist before installing SWAG + Donuts.
I've seen reports of this, usually a re-install of SWAG + Donuts and all required mods should fix the issue. Be sure to get SAIN Beta 3.4.3 and delete this file beforehand, just in case: BepinEx/config/me.sol.sain.cfg
re-install all required mods, then SWAG + Donuts and see if you are still experiencing bizarre AI.
- Jul 17th 2023
Quote from nooky
I've seen reports of this, usually a re-install of SWAG + Donuts and all required mods should fix the issue. Be sure to get SAIN Beta 3.4.3 and delete this file beforehand, just in case: BepinEx/config/me.sol.sain.cfg
re-install all required mods, then SWAG + Donuts and see if you are still experiencing bizarre AI.
I reinstalled SWAG + Donuts and I had already deleted the me.sol.sain.cfg. SAIN is already 3.4.3 - I always make sure everything is latest version. Thanks for responding.
- Jul 17th 2023
Quote from Bukkit
I reinstalled SWAG + Donuts and I had already deleted the me.sol.sain.cfg. SAIN is already 3.4.3 - I always make sure everything is latest version. Thanks for responding.
i assume you're still experiencing issues then - do you see any console errors either in your server or BepInEx console when you see that behavior? do you use any bot debugging tools? Install this mod: BotDebug , next time you see strange AI turn on this tool and take some screenshots please, it should help troubleshoot.
- Jul 17th 2023
Okay Ill give that BotDebug a try. As for errors in console, I saw one but it was completely unrelated to bots, although I cant remember what it was exactly.
- Jul 18th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.3
FIXES:
STREETS (all presets)
- moved pmc_courtyard starting spawn since bots would get stuck inside a building
- moved skybridge spawn point just inside the stairwell since bots would sometimes get stuck outsideSpecial thanks to Xantri and Drakia for reporting!
nooky
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Display MoreFIXES:
STREETS (all presets)- moved pmc_courtyard starting spawn since bots would get stuck inside a building
- moved skybridge spawn point just inside the stairwell since bots would sometimes get stuck outside
Special thanks to Xantri and Drakia for reporting!
- Jul 19th 2023
I installed (and then reinstalled) this mod but it is not showing up in the F12 menu when in-game. Am I missing something?
- Jul 24th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.4
SPT 3.5.8 ONLY
Fixes:
- DONUTS: fixed bots sometimes having no sound (thank you props & DrakiaXYZ)
- SWAG: Factory Night cultists spawns have been shifted slightly so that they don't block Tagilla spawns
- fixed typo in a Streets PMC starting spawn
- fixed typo in 'quietraids' Factory Night pattern
- several spawn points moved slightly to fix possible stuck botsChanges:
- NEW: added preset 'morescavs' and is included in the random pool (fewer PMCs, more SCAVs)
- updated Donuts to include the above fix
-…nooky
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Display MoreSPT 3.5.8 ONLY
Fixes:- DONUTS: fixed bots sometimes having no sound (thank you props & DrakiaXYZ)
- SWAG: Factory Night cultists
- fixed typo in a Streets PMC starting spawn
- fixed typo in 'quietraids' Factory Night pattern
- several spawn points moved slightly to fix possible stuck bots
Changes:
- NEW: added preset 'morescavs' and is included in the random pool (fewer PMCs, more SCAVs)
- updated Donuts to include the above fix
- increased MinSpawnDistanceFromPlayer for Customs, Shoreline and Streets
- added new spawn points to Shoreline, Streets
- quiet raids are a little quieter, crazy raids are a little crazier
- trigger distance and timers increased for all starting PMC spawns
- balancing everywhere
To Install:If you have "old" SWAG installed, delete that first
1. download zip, extract to your SPT folder, overwrite if needed
2. play
Huge thanks to props, DrakiaXYZ and all who have reported issues and help test!
- Jul 26th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.0.5
SPT 3.5.8 ONLY
Fixes:
- DONUTS: fixed a NullReferenceException related to bleeds (thank you props & DrakiaXYZ)
- fixed Factory forklifts PMC spawn point where bots would sometimes get stuck
- fixed Woods SCAV spawn point by big mountain where bots would sometimes spawn under the terrainChanges:
- NEW: added preset 'morepmcs' and is included in the random pool (more PMCs, fewer SCAVs, good for PMC kill quests for example - can be removed if you want)- re-balanced preset chances to the following:
…
nooky
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Display MoreSPT 3.5.8 ONLY
Fixes:
- DONUTS: fixed a NullReferenceException related to bleeds (thank you props & DrakiaXYZ)
- fixed Factory forklifts PMC spawn point where bots would sometimes get stuck
- fixed Woods SCAV spawn point by big mountain where bots would sometimes spawn under the terrain
Changes:
- NEW: added preset 'morepmcs' and is included in the random pool (more PMCs, fewer SCAVs, good for PMC kill quests for example - can be removed if you want)
- re-balanced preset chances to the following:
live-like, live-like-alt: 35%
morescavs: 10%
morepmcs: 5%
crazyraids: 5%
quietraids: 10%
all are configurable here: <YOUR SPT FOLDER>/BepInEx/plugins/dvize.Donuts/ScenarioConfig.json
To Install:
If you have "old" SWAG installed, delete that first
1. download zip, extract to your SPT folder, overwrite if needed
2. play
- Aug 1st 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.1.0
SPT 3.6.0 ONLY
New Stuff:
- DONUTS: updated for SPT 3.6.0. New bot types added: arenafighterevent, crazyassaultevent
- SWAG: updated for SPT 3.6.0. New bot type added: arenafighterevent (labeled as "crazyscavs"). Default spawn is on Shoreline, 25%, configurable in the SWAG config.- NEW: "boss-mania" Donuts preset. "live-like" but with more bosses.
Tagilla in Interchange, Goons in Labs and more. All PMC and SCAV spawns are included but spawn chances have been reduced for balance. Not for the faint…nooky
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Display MoreSPT 3.6.0 ONLY
New Stuff:
- DONUTS: updated for SPT 3.6.0. New bot types added: arenafighterevent, crazyassaultevent
- SWAG: updated for SPT 3.6.0. New bot type added: arenafighterevent (labeled as "crazyscavs"). Default spawn is on Shoreline, 25%, configurable in the SWAG config.
- NEW: "boss-mania" Donuts preset. "live-like" but with more bosses.
Tagilla in Interchange, Goons in Labs and more. All PMC and SCAV spawns are included but spawn chances have been reduced for balance. Not for the faint of heart. Highly recommend cranking up SWAG boss chances for extra fun. (not random, must be selected manually). Included with this is a community-made preset for LIGHTHOUSE only (thank you Patty), which adds additional rogues and Goons at WTP.
Also, Factory and Labs are... special make sure you take enough ammo and meds...
- NEW: "no-pmcs" Donuts preset. The preset is for the purists - combine this with SWAG PMC spawns (pmcChance, pmcGroupChance) to fine-tune your PMC spawns. Want a finite number of PMCs in your raids? Only want SCAVs in your raids? This preset is for you. (not random, must be selected manually)
- NEW: "no-starting-pmcs" Donuts preset. This preset removes all starting PMCs and only leaves the dynamic, hot spot PMCs throughout each map. This preset is useful for things like SCAV runs or if you would like to use SWAG PMCs (pmcChance, pmcGroupChance) with Donuts but would also like to keep the extra PMC spawns. (not random, must be selected manually)
Fixes:
- fixed Lighthouse long road SCAV spawn point in all presets (was spawning a PMC instead)
- fixed Shoreline village deadend starting PMC spawn point as bots would sometimes spawn behind the fence (inaccessible)
Other Changes:
- removed "crazyraids", "morepmcs" and "morescavs" from random preset pool
after receiving feedback on the default presets I've decided to remove these and leave only the live-like and quietraids presets in the random pool by default. this is to hopefully provide a more consistent experience for players who simply install and play. for those that enjoy the other presets (thank you) you can add them back to the random pool yourself and/or select a preset manually from the Donuts F12 menu.
- slightly fewer SCAVs in all presets
- SCAV spawn points added to POIs (you should see more SCAVs in the absence of PMCs in areas such as Dorms or D2)
- Woods, Shoreline, Streets, Labs re-balanced all spawns in all presets
- PMC spawns near boss spawn areas have been adjusted
there is now a small delay before the first PMC spawn near boss spawns, i.e. inside Dorms (Reshala). This is to hopefully avoid constant PMC and boss killing before the player is able to reach the area in time. Thank you Bakardi for the help and feedback for this change.
- live-like, live-like-alt presets all spawns re-balanced
- I've been seeing feedback that some live-like preset raids can still be too hectic, hopefully they'll be more "live-like" going forward
- crazyraids are a little crazier
- PMCs have a slightly higher chance of spawning at most points
- Factory/Factory Night now have more PMC respawns mid-to-late raid
- quietraids are a little quieter
- SWAG: default sniper chance increased from to 60
- SWAG: default spawn chance for all bosses increased from 10 > 20
Huge thanks to all who have contributed to this wonderful project and thank you to all who use it!
- Aug 5th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.1.1
SPT 3.6.x ONLY
SWAG
- NEW: Punisher boss mod compatibility. If you use the Punisher custom boss mod there is now an option in the SWAG config (user/mods/SWAG/config/config.json), if set to true for Punisher then SWAG will use the progressive spawn chance from your Punisher progress file. You no longer need to define a spawn chance in the SWAG config - however, you can still do so if you wish. Thank you for your help and and your hard work on a great mod GrooveypenguinX!
- disabled…nooky
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Display MoreSPT 3.6.0 ONLY
SWAG
- NEW: Punisher boss mod compatibility. If you use the Punisher custom boss mod there is now an option in the SWAG config (user/mods/SWAG/config/config.json), if set to true for Punisher then SWAG will use the progressive spawn chance from your Punisher progress file. You no longer need to define a spawn chance in the SWAG config - however, you can still do so if you wish. Thank you for your help and and your hard work on a great mod GrooveypenguinX!
- disabled "crazyassaultevent" conversion to PMC chance (SPT 3.6.0 Hotfix 3)
DONUTS (updated to v1.2.1, thank you props!)
- NEW: select your bot difficulty. you can now set the difficulty for all DONUTS SPAWNS from the F12 menu. Default is as-online (which is random).
- NEW: Donuts now gives you a notification when you start a raid that tells you which preset has been selected for that raid (if random) this is OFF by default (can be enabled in the Donuts F12 menu):
- fixed MaxRandomNumBots using an incorrect inclusive range (in other words it's more consistent now)
- improved performance; bots should spawn a little faster (less delay between a spawn trigger and spawning in raid)
DONUTS PRESET CHANGES - ALL PRESETS
All spawns have been tweaked - the default presets (live-like, live-like-alt, quietraids) should be more consistent and (hopefully) more "live-like" as always intended.
- live-like, live-like-alt, quietraids re-balanced
- "old" live-like presets have been added as standalone presets - they are included in the random preset pool by default
- crazyraids is a little crazier (again)
- quietraids is a little quieter (again)
- morepmcs now spawn more starting PMCs and fewer SCAVs
- morescavs now spawn fewer PMCs (much lower spawn chances), same number of SCAVs
Preset random pool is as follows:
live-like - 50
live-like-alt - 50
old-live-like - 20
old-live-like-alt - 20
quietraids - 10
The random pool is completely configurable by you - you can add, remove or change any weights. All values are relative weights.
What to expect:
live-like preset, Customs
- 6-14 starting PMCs spawn immediately all over the map
- A single wave of SCAVs (SWAG) spawn in 1-2 mins in.
- Donuts dynamic PMCs and SCAVs spawns throughout
Previously, some dynamic spawns would trigger very early, almost immediately. This would sometimes cause an overwhelming amount of PMCs very early on which would sometimes cause a domino effect with dynamic spawns that would follow after.
Starting PMCs now spawn in more consistent numbers and all spawn in immediately - since there are now more delays for dynamic spawns, this will hopefully allow for more natural starting PMC movement in the early-mid game.
tl;dr live-like should be more live-like. if you prefer the older live-like presets they've been included as standalone presets in the random pool
- Aug 12th 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.1.2
SPT 3.6.x ONLY
DONUTS
- Updated to v1.2.3 (thank you props!)
- NEW: "impossibleraids" preset - crazyraids but more?
- NEW: Instant bot spawns. Donuts now caches bots prior to going in-raid and tries to match them with whatever difficulty is selected from the bot difficulty selection in the Donuts F12 menu. Cached bots will allow the spawns to be smoother later on in the game and also allow the starting spawns to be instantaneous for donuts. Hopefully, that will also fix the issues of bots that…nooky
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Display MoreSPT 3.6.x ONLY
DONUTS
- Updated to v1.2.3 (thank you props!)
- NEW: "impossibleraids" preset - crazyraids but more?
- NEW: Instant bot spawns. Donuts now caches bots prior to going in-raid and tries to match them with whatever difficulty is selected from the bot difficulty selection in the Donuts F12 menu. Cached bots will allow the spawns to be smoother later on in the game and also allow the starting spawns to be instantaneous for donuts. Hopefully, that will also fix the issues of bots that spawn too close or on top of the player
- NEW: Max Bot Caps per PMC/SCAV, per Preset
Donuts max bot caps have been removed from the F12 menu - instead of max bot caps that apply to each map, you can now configure separate bot caps per bot type, per preset. This provides even further control over the PMC/SCAV population and ratio in your raids and is completely configurable per each preset. By default the new caps are as follows:
Code: BepInEx\plugins\dvize.Donuts\ScenarioConfig.json
{ "Name": "live-like", "Weight": 50, "RandomSelection": true, "PMCBotLimitPresets": { "FactoryBotLimit": 8, "InterchangeBotLimit": 10, "LaboratoryBotLimit": 10, "LighthouseBotLimit": 12, "ReserveBotLimit": 10, "ShorelineBotLimit": 10, "WoodsBotLimit": 10, "CustomsBotLimit": 10, "TarkovStreetsBotLimit": 12 }, "SCAVBotLimitPresets": { "FactoryBotLimit": 4, "InterchangeBotLimit": 8, "LaboratoryBotLimit": 4, "LighthouseBotLimit": 8, "ReserveBotLimit": 8, "ShorelineBotLimit": 8, "WoodsBotLimit": 8, "CustomsBotLimit": 8, "TarkovStreetsBotLimit": 8 } }
Display More
All above caps apply to all default random presets (live-like presets, quietraids). impossibleraids has increased caps. morepmcs and morescavs presets have been adjusted accordingly.
SWAG
- MAJOR FIX: too many SCAVs - SWAG was not clearing spawns properly due to broken functionality within SWAG, so you would get some base spawns (SCAVs) in your raid in addition to SWAG + Donuts, which would lead up to way too many SCAVs spawning (i.e. scav swarms some people have been experiencing). This has been fixed (thank you DrakiaXYZ for your help!)
- NEW: TotalBossesPerMap is now a configurable option in the SWAG config that limits the number of named bosses that can spawn in your raid. By default all maps are set to 1, which is one boss. You can use 0 for none, -1 for any. (note: this only applies to SWAG bosses!)
Additionally, the SWAG config option "SkipOtherBossWavesIfBossWaveSelected" is now true by default (to support the above feature). If this is false then any bosses can spawn like before and will ignore your TotalBossesPerMap values.
tl;dr you can control how many bosses can possibly spawn in your raid with TotalBossesPerMap in SWAG. use -1 for any, 0 for none.
DONUTS PRESETS
all presets
- fixed a Customs SCAV point that would sometimes spawn bots behind a blue fence
- fixed a Customs SCAV point that unintentionally shared a GroupNum with a PMC dynamic point
- fixed a Reserve starting PMC point that would sometimes spawn bots underground
live-like, live-like-alt
- shortened trigger timers a bit in certain hot spots such as Dorms that should be more lively than the rest of the map
boss-mania
- added Tagilla to Factory and Factory Night - you might get 2x Tagilla depending on your SWAG spawn chance so keep that in mind
- added more bosses to some maps
morepmcs
- increased chance for PMC groups
morescavs
- decreased number of starting PMCs
crazyraids
- I under-tuned the preset unintentionally, should be proper crazy now
Other Changes
- added Factory Night to Tagilla spawns because I'm a dum dum (thank you Bakardi)
- SWAG: scavSpawnWeight increased from 20 > 50
- SWAG: sniperChance decreased from 60 > 50
Special thanks to props, DrakiaXYZ and all the awesome people who have spent hours testing and providing feedback in the SPT discord!
- Aug 23rd 2023
nooky added a new version:
File
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.1.3
SPT 3.6.1 ONLY
FIXED: ERROR: An attempt was made to transition a task to a final state when it had already completed
I apologize to all who has suffered from this issue, everyone can thank DrakiaXYZDONUTS PRESETS
all presets
- fixed broken spawn points on Customs, Shoreline and Woodsmorescavs
- more scavsFriendly reminder to back up any custom configs/spawns that you may have changed or created.
No new stuff this update but I'm already prepping for 3.7.0, stay tuned. Huge thanks to all of YOU who…nooky
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Display MoreSPT 3.6.1 ONLY
FIXED: ERROR: An attempt was made to transition a task to a final state when it had already completed
I apologize to all who has suffered from this issue, everyone can thank DrakiaXYZDONUTS PRESETS
all presets
- fixed broken spawn points on Customs, Shoreline and Woods
morescavs
- more scavs
Friendly reminder to back up any custom configs/spawns that you may have changed or created.
No new stuff this update but I'm already prepping for 3.7.0, stay tuned. Huge thanks to all of YOU who use this mod and provide feedback!
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